TL;DR
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Most metaverse platforms are downright ghost towns, as there is very little to do/play/explore. So what’s the solution? Software Development Kits (or “SDKs”).
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Basically, SDKs are to software what Photoshop is to graphics – an interface of tools that allow users to build and create.
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The wealth of “things to do” and “content to consume” in the metaverse will be largely built by users and third-party developers.
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And easy-to-use SDKs (like MSquared) are just what’s needed to push down the “content snowball.”
Full story
The metaverse has a problem…
It’s overwhelming as hell.
Most metaverse platforms are downright ghost towns, as there is very little to do/play/explore.
So what’s the solution?
Three words: Software. Development. Packages. (or “SDKs”)
Basically, SDKs are to software what Photoshop is to graphics – an interface of tools that allow users to build and create.
And the team at Improbable just released a metaverse SDK called ‘msquared,’ That early adopters praise it because of its ease of use.
Okay, but why is this important?
At the moment, several companies are trying to figure out how thousands of players can explore shared virtual worlds in real time, without breaking everything.
Once that baseline is reached, the next (and biggest) hurdle to jump is figuring out what the heck to do with it.
(What games/experiences/environments do people want to explore in the metaverse?)
Now, here’s the twist: It’s not up to these companies to create engaging apps and content, it’s up to users and third-party developers.
We saw the same thing happen with the iPhone.
It was a slick piece of technology that appealed to early adopters⦠but initially by the most consumers.
That changed when early iPhone users became creators, and built apps like Instagram, Twitter, Snapchat, Spotify, Uber, etc.
And the more iPhone-specific apps/content/services there were, the more attractive the device became…until we all had one in our pocket.
This is why software tools like MSquared make us all dizzy:
As with the iPhone, this wealth of “things to do” and “content to consume” in the metaverse will largely be built by users and third-party developers.
And easy-to-use SDKs (like MSquared) are just what’s needed to push down the “content snowball.”