The tech community is excited about Meta’s recent cancellation of a next-gen mixed-reality headset. Was this a necessary move for a rapidly changing market that has yet to launch a viable product, or was it a strategic mistake that forfeits the opportunity to compete with Apple’s Vision Pro? The answer seems to be a little bit of both Meta looks for the sweet spot between innovation and market demand.
Meta’s mixed-reality headset will no longer be developed. CEO Mark Zuckerberg and other executives came to this decision after the product review meeting, throwing the headset under the bus. Once considered a top contender and a direct competitor to Apple’s Vision Pro, development of the device was clearly no longer sustainable – hence the decision to stop working on it.
The cancellation of the next generation of Reality Labs headsets can mainly be attributed to the high costs associated with high-end equipment OLED display technology. Reality Labs has been a major focus for parent company Meta, but the division’s ambitious vision for AR/VR has come at a staggering cost, resulting in billions of dollars in losses.
However, Zuckerberg is undeterred. He continues to believe that the AR/VR field will yield something tangible in the next ten years. Still, the decision to cancel the headset seems to indicate that he is rethinking his approach.
Impact of Apple’s Vision Pro
Initially seen as a groundbreaking device, Apple’s Vision Pro headset has struggled to catch on. Sales have been disappointingto the point that we could say that the product has not yet found its market. Meta may have looked at Apple’s struggles as she questioned its own decision to introduce an expensive mixed-reality headset to a consumer base that seems very doubtful about the usefulness of such products at the moment.
Overall, the virtual reality market seems to be in a state of turbulence. Hololens from Microsoft has shifted into niche markets with heavy pockets, and Google’s smart glasses failed to capture the public’s attention. Looking at all this, Meta may have decided that now isn’t the best time to invest in a premium VR headset.
Shift in market focus
Meta’s cancellation of the next-generation headset appears to be part of a larger strategic realignment. Instead of competing with high-end hardware competitors, Meta seems to be focusing on its software ecosystem. If the company succeeds in creating an attractive environment for users and developers, it has achieved something of value that it can then monetize.
In the long term, Meta’s vision could take shape partnerships and collaborations with other technology companies and start-ups that focus on developing affordable AR/VR solutions. If they do, it could open the door for innovation in areas where Meta could drive competitive differentiation, such as AI integration or improved connectivity between AR/VR devices and smartphones.
From high-end to consumer-friendly options
That said, the expected growth for the global smart glasses market is nothing short of impressive. It is estimated that 13 million units will be sold by 2030, and average annual growth between 2023 and 2030 is expected to reach 53.0%. In 2023, the US smart glasses market reached approximately 432,300 units, and this value is about to rise.
While high-end products like Apple’s Vision Pro could continue to make headlines, the real expansion should come from cheaper, more consumer-friendly products. It seems that Meta will take the lead in this. The recent foray into the next big thing in computing – mixed-reality (MR) headsets – seems to have the everyday consumer in mind, not just the well-heeled VR enthusiast.
Future implications
The premium mixed-reality headset that Meta promised to build and sell has been canceled, and that may signal a shift in strategy – away from high-end hardware that delivers premium mixed-reality experiences and towards making augmented reality/virtual reality (AR/VR) technology more accessible and practical. Despite canceling the headset, Meta still plans to offer a range of hardware and software solutions for different AR/VR use cases, and the significant investments in this area still give the company an edge in the office and education markets.
The future of AR/VR may rely less on high-end devices and more on the kinds of affordable, everyday products that consumers can easily use.
Editor’s note: This article was written with the help of AI. Edited and fact-checked by Owen Skelton.