Digital technologies have completely transformed education over the past twenty years. Still, the metaverse could take it to a new level. Although the use of the metaverse in learning is still in its early stages, the market will experience remarkable growth in the coming years.
According to data presented by AltIndex.comThe global metaverse education market is expected to grow tenfold and reach a value of $25 billion by the end of the decade.
Market growth and projections
The metaverse introduces an innovative learning method. It provides educators with a borderless experience and allows students to receive personalized education in settings they may not have access to locally. It also creates new opportunities for lifelong learning.
Despite these advantages, there are also disadvantages, including the lack of contact with the physical world, development and hardware costs, and potential cybersecurity threats.
While there is ongoing debate about whether metaverse education can replace traditional classrooms, the market for metaverse education has grown tremendously. This growth presents significant opportunities for students, teachers, companies and startups offering VR-based distance learning solutions.
According to a Statista surveythe global metaverse education market was estimated at $1.7 billion two years ago. Since then, this figure has grown by 47% to $2.5 billion this year. This growth is expected to continue, with the market expected to grow by an average of 46% per year, resulting in a market value of $25 billion by 2030.
Nearly a third of this value will come from the United States, the world’s largest reverse education market. The US market is expected to reach $8.3 billion by 2030, up from around $1 billion in 2024. However, other top markets are expected to grow even more significantly.
For example, the total value of metaverse classrooms in China will skyrocket by 960%, reaching $3 billion in the next six years. Japan and Germany will follow with massive growth rates of 900%, resulting in market values of $1.2 billion and $1 billion respectively.
The number of people learning metaverse The number of classrooms is also expected to increase significantly. By 2024, more than 28 million people will be educated in inverted classrooms, about five million more than two years ago. Statista expects this figure to more than triple and reach nearly 105 million by the end of the decade.
Academic studies have shown that metaverse education can improve learning outcomes such as student engagement, attention span, motivation, and knowledge retention. This explains the increasing appeal to this market.
However, challenges remain. The lack of physical interaction in metaverse classrooms can be a significant disadvantage. Development and hardware costs are also significant, potentially limiting accessibility. Furthermore, cybersecurity threats must be addressed to ensure safe and effective learning environments.