TL; DR
Full story
When describing the differences between Web1/2/3, we often say that each new generation of the web is the same as the previous one…
With one cool new feature (a CNF, if you will).
Web1 was information at your fingertips (plain text on a screen), Web2 was interaction (uploading photos/videos to websites, leaving comments, etc.).
Web3’s CNF is defined by digital ownership.
And “Crypto: The Game” is a great example of applying Web3’s CNF to existing concepts.
The essence of the game is that it is a real-time virtual version of ‘Survivor’: 800 people get access to a digital island, where they take on challenges in an attempt to win the $115,000 prize.
(And just like Survivor, you get voted off the island by your peers).
So just as you’d expect in any competitive Web2 gaming tournament, people are enticed with a cash prize, while revenue is generated through entry fees and digital sponsorships.
This is where Web3’s CNF comes into the picture (and shines):
Player entry tickets are sold as NFTs, and every time someone is voted off the island, that “player” NFT turns into a “voting” NFT.
(Allowing eliminated players to vote on who gets started in the next round).
If eliminated players want a second chance at the prize, they can offer to purchase an active ‘player’ NFT from anyone still in the game (allowing active players to cash out early, for the right price).
…and for every secondary sale made:
The game makers get a cut (giving them a cool new way to generate revenue).
It feels like a relatively niche use case (and it is), but as Web3 technology spreads, the ability for users and creators alike to own (and profit from) the digital networks they support will become increasingly common. become.
We’d love to see it!